<aside>

Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and

the Monitoring of Learning Gains

</aside>

<aside>

Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative‐Based Serious Game

</aside>

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Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation

</aside>

<aside>

All work and no play? Facilitating serious games and gamified applications in participatory urban planning and governance

</aside>

<aside>

Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review

</aside>

<aside>

Using the DODDEL model to teach serious game design to novice designers

</aside>

<aside>

Design Pattern Canvas: An Introduction to Unified Serious Game Design Patterns

</aside>

<aside>

Game Content Model: An Ontology for Documenting Serious

Game Design

</aside>

<aside>

Approaches for Serious Game Design: A Systematic Literature Review

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