<aside>
Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and
the Monitoring of Learning Gains
</aside>
<aside>
Amplifying Player Experience to Facilitate Prosocial Outcomes in a NarrativeāBased Serious Game
</aside>
<aside>
Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation
</aside>
<aside>
All work and no play? Facilitating serious games and gamified applications in participatory urban planning and governance
</aside>
<aside>
Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review
</aside>
<aside>
Using the DODDEL model to teach serious game design to novice designers
</aside>
<aside>
Design Pattern Canvas: An Introduction to Unified Serious Game Design Patterns
</aside>
<aside>
Game Content Model: An Ontology for Documenting Serious
Game Design
</aside>
<aside>
Approaches for Serious Game Design: A Systematic Literature Review
</aside>