feedback
Version Demo 0.2
- I am not sure that pixel art is suitable for adult education
- normally vector art would be used
- photographs could also work
- the art is however, nice, and one of the stronger points of the game currently.
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- I like the character design, colors and backgrounds.
- Im not suggesting you change it, but rather to be aware that people may reject it as this art style is associated with kids' games.
- the point of the game is not clear
- the introduction says that one will have to provide information, that will be used to create documents ("resumes, proposals, resources and more").
-- is the point of the game to create these documents?
-- this is very boring, if so
- there is no sense of what the player has to do or why they are being asked questions,
or why what is happening is happening.
- Great call on having a trigger warning in the beginning. I was SO interested in what this game entails. As a survivor of child abuse to see a game introduced in this specific way intrigued me. It feels different from any video game I have ever played (I have played many, many video games in my life and still enjoy video games to this day).
- I loved how it formatted a cover letter for me, and wish I added a screenshot of that because I was unable to actually read the cover letter. This game has so much potential! I think it just needs some minor tweaks to help it run smoother. The section where we are looking for our friend intrigued me and I wanted to get into more of that.
- This is a great concept. There is so much depth to this game, the animation, the soundtrack, the different interactions and the purpose of the game overall.
- Rewording - This is a "serious game" for anyone interested in developing a policy, program, product, or process. - I would change this verbiage, maybe to say something along the lines of this game is intended to help people develop plans to address serious topics like sexual abuse, domestic violence etc. - You could pass a few iterations into an LLM to see what fits but “serious game” was a bit offputting for me on first pass.
- The game typically asks the user to fill in information they already think, rather than challenging any perceptions they have or having them explain new concepts.
- The game made me think more of the process behind public policy, but I don't exactly feel like I grew from seeing examples of the formation of it.
- It could be a fun way to build a resume and develop certain thoughts, but the format could be better by allowing the player to have multiple ideas going at once. For example, selecting a GuBo on their PC and having multiple projects running simultaneously.